Frank Rochet

   Software Engineer

   Seyssins, France

















Freelance software engineer / Digistory

2019 - Now

  • Manager of the company and independent IT and video service provider
  • Connected mirror application for Bweez company. End customer : Armani Beauty
    (C++, NoesisGUI / WPF, OpenCV, Modiface, OpenGL)
  • Podotactile platform maintenance utility for the company Amcube (C++/Qt)
  • Audio interface validation software based on THD calculations (C++/Juce)

Movies : visit my personnal web site

Senior Consultant / Orange Application for Buisiness

 2012 - 2019

  • Senior Consultant in Technical Assistance at CORYS
  • Development of 3D train simulators (C++, Perl)
  • Integration of complete train simulators (e.g. Eurostar), simulation of communication systems (GSM-R), train speed control systems (in reverse engineering), and 3D modelling on various train simulators for customers worldwide (SNCF, RATP, US FRA, Virgin, Pakistan Railway...).
  • Coding and development of algorithms and a satellite data extraction production chain (extraction, filtering, processing, generation...) to semi-automatically generate the 3D worlds of the simulators from multiple data sources (DEM, coverage maps, etc...)

3D Engine Software Engineer/ Eden Games (ATARI)

 2005 - 2011

  • C++ development on the AAA games "Alone In The Dark 5" and "Test Drive Unlimited 2" in a team of about 50 programmers.
  • Development, design, analysis, optimization of cross-platform C++ code for PlayStation 3, Xbox 360 and Visual C++ PCs in a highly multi-threaded object-oriented architecture.
  • 3D engine development with special effects (particles, terrain, LOD system, skin / hair rendering shaders, motion blur, light shafts...)
  • Link agent with the ARTIS research team (INRIA Rhône-Alpes, now MAVERICK) various research projects (Real-time indirect lighting)

C++ Software Engineer / Metrologic Group

 2001 - 2005

  • Development within a team of 25 programmers on 3 sites (Meylan, Cholet and San José) of the 3D measurement and simulation software Metrolog and Silma XG.
  • Implementation of 3D metrology algorithms (complex intersections, geometric tolerances...)
  • Conception et programmation d’IHM complexes avec des contrôles personnalisés (MFC, Win32, ActiveX)
  • Redesign of the core of Metrolog software, in order to use it as an SDK and to reduce debugging time
  • Conception, implémentation et optimisation du moteur 3D de Metrolog (COM, DirectX 8, OpenGL)


INPG / Ensimag

 2004 - 2005

Master 2 in Computer Science, specialty : Computer Imaging, Vision, Robotics 

CUEFA Grenoble

2001 - 2004

DEST System, network, Multimedia (night school)


If you want to know more and get my full CV, please feel free to download it :  My CV

If you want to know more about my experience as a film maker, see also my personal website